Augmented Reality Introduction to Animals of the Archipelago to Grow the Nation's Love for Children

Anis Susila Abadi, Pipit Febriana Dewi, Bambang Robi'in

Abstract


Purpose: Produce Augmented Reality applications as a medium for introducing Indonesian animals to foster the nation's love for children.

Design/methodology/approach: AR applications are built using markers. AR application development uses the MDLC method, which consists of six stages, namely concept, design, material collection, manufacture, testing, and distribution.

Findings/result: This research resulted in the application of Augmented Reality Animal Recognition. The results of the tests that have been carried out using the similarity test of 92% for testing the similarity of 3D objects on animals. SEQ testing with an average result of 91.18 on a scale of 10, so it can be concluded that the application has met the needs of users.

Originality/value/state of the art: The development of this application focuses on AR applications with models of Indonesian animals and explanations of the characteristics of these animals.


Keywords


Augmented reality; Satwa nusantara; Anak-anak; Multimedia

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DOI: https://doi.org/10.31315/telematika.v19i3.7929

DOI (PDF): https://doi.org/10.31315/telematika.v19i3.7929.g4757

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TELEMATIKA: Jurnal Informatika dan Teknologi Informasi
ISSN 1829-667X (print); ISSN 2460-9021 (online)


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Jl. Babarsari 2 Yogyakarta 55281 (Kampus Unit II)
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